Rich FXHDRP DOCUMENTATION

Effect reference

Component names, HDRP injection points, and activation notes for the 40 included effects.

Use these names when registering effects in HDRP or looking up a Volume component in code. The table follows the menu labels in the package source; some labels differ from the titles in the original manual. Edge Glow, for example, uses the ColorEdges component.

Component names and injection points

Add Override menu under Rich FXComponent typeInjection point
Others/Bloom StreakIE.RichFX.BloomStreakBefore Post Process
Color Effects/CGA FilterIE.RichFX.CGAFilterAfter Post Process
Screen Distortions/Chroma LinesIE.RichFX.ChromaLinesAfter Post Process
Edge Effects/Color EdgesIE.RichFX.ColorEdgesAfter Post Process
Blurs/Directional BlurIE.RichFX.DirectionalBlurAfter Post Process
Screen Distortions/Displace ViewIE.RichFX.DisplaceViewAfter Post Process
Screen Distortions/DistortIE.RichFX.DistortAfter Post Process
Color Effects/EGA FilterIE.RichFX.EGAFilterAfter Post Process
Edge Effects/Edge DetectionIE.RichFX.EdgeDetectionAfter Post Process
Color Effects/Eight ColorIE.RichFX.EightColorAfter Post Process
Blurs/Gaussian BlurIE.RichFX.GaussianBlurAfter Post Process
Screen Distortions/GlitchIE.RichFX.GlitchAfter Post Process
Color Effects/GrayscaleIE.RichFX.GrayScaleAfter Post Process
Color Effects/Hue Saturation InvertIE.RichFX.HueSaturationInvertAfter Post Process
Others/Letter BoxIE.RichFX.LetterBoxAfter Post Process
Others/Low Light CamIE.RichFX.LowLightCamAfter Post Process
Others/NightvisionIE.RichFX.NightvisionAfter Post Process
Artistic/OilIE.RichFX.OilAfter Post Process
Color Effects/OverlayIE.RichFX.OverlayAfter Post Process
Artistic/Pencil SketchIE.RichFX.PencilSketchAfter Post Process
Others/PixelateIE.RichFX.PixelateAfter Post Process
Artistic/PosterizeIE.RichFX.PosterizeAfter Post Process
Screen Distortions/RGB DistortionIE.RichFX.RGBDistortionAfter Post Process
Screen Distortions/RGB SplitIE.RichFX.RGBSplitAfter Post Process
Blurs/Radial BlurIE.RichFX.RadialBlurAfter Post Process
Artistic/Rainbow FlowIE.RichFX.RainbowFlowAfter Post Process
Color Effects/RecolorIE.RichFX.RecolorAfter Post Process
Screen Distortions/ScanlinesIE.RichFX.ScanlinesAfter Post Process
Screen Distortions/ScreenFuzzIE.RichFX.ScreenFuzzAfter Post Process
Screen Distortions/Screen GlitchIE.RichFX.ScreenGlitchAfter Post Process
Others/SharpenIE.RichFX.SharpenAfter Post Process
Screen Distortions/Simple Frosted GlassIE.RichFX.SimpleFrostedGlassAfter Post Process
Blurs/Simple Gaussian BlurIE.RichFX.SimpleGaussianBlurAfter Post Process
Edge Effects/Simple OutlineIE.RichFX.SimpleOutlineAfter Post Process
Artistic/Sketch MotionIE.RichFX.SketchMotionAfter Post Process
Screen Distortions/SliceIE.RichFX.SliceAfter Post Process
Screen Distortions/Texture DistortionIE.RichFX.TextureDistortionAfter Post Process
Screen Distortions/UnderwaterIE.RichFX.UnderwaterAfter Post Process
Screen Distortions/WobbleIE.RichFX.WobbleAfter Post Process
Others/ZoomIE.RichFX.ZoomAfter Post Process

Activation notes

A parameter override checkbox allows a value to influence the Volume stack. The effect must also satisfy its own activation conditions. These examples come from the component source:

EffectRequired settings
ScanlinesIntensity and Count above zero.
Texture DistortionIntensity and Speed above zero; assign a Distortion Texture for the shader to sample.
WobbleFrequency above zero. Amplitude controls the visible displacement.
RecolorEdge Color alpha above zero or Fill Opacity above zero.
SliceDisplacement different from zero.
GlitchAt least one of Block, Drift, Jitter, Jump, or Shake above zero.
CGA Filter, Letterbox, Low Light Camera, NightvisionEnable the effect’s own Enabled parameter as well as its override checkbox.

All components also need their shader material to be available. Check the Unity Console if an effect remains invisible after setup.

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