Effect reference
Component names, HDRP injection points, and activation notes for the 40 included effects.
Use these names when registering effects in HDRP or looking up a Volume component in code. The table follows the menu labels in the package source; some labels differ from the titles in the original manual. Edge Glow, for example, uses the ColorEdges component.
Component names and injection points
| Add Override menu under Rich FX | Component type | Injection point |
|---|---|---|
| Others/Bloom Streak | IE.RichFX.BloomStreak | Before Post Process |
| Color Effects/CGA Filter | IE.RichFX.CGAFilter | After Post Process |
| Screen Distortions/Chroma Lines | IE.RichFX.ChromaLines | After Post Process |
| Edge Effects/Color Edges | IE.RichFX.ColorEdges | After Post Process |
| Blurs/Directional Blur | IE.RichFX.DirectionalBlur | After Post Process |
| Screen Distortions/Displace View | IE.RichFX.DisplaceView | After Post Process |
| Screen Distortions/Distort | IE.RichFX.Distort | After Post Process |
| Color Effects/EGA Filter | IE.RichFX.EGAFilter | After Post Process |
| Edge Effects/Edge Detection | IE.RichFX.EdgeDetection | After Post Process |
| Color Effects/Eight Color | IE.RichFX.EightColor | After Post Process |
| Blurs/Gaussian Blur | IE.RichFX.GaussianBlur | After Post Process |
| Screen Distortions/Glitch | IE.RichFX.Glitch | After Post Process |
| Color Effects/Grayscale | IE.RichFX.GrayScale | After Post Process |
| Color Effects/Hue Saturation Invert | IE.RichFX.HueSaturationInvert | After Post Process |
| Others/Letter Box | IE.RichFX.LetterBox | After Post Process |
| Others/Low Light Cam | IE.RichFX.LowLightCam | After Post Process |
| Others/Nightvision | IE.RichFX.Nightvision | After Post Process |
| Artistic/Oil | IE.RichFX.Oil | After Post Process |
| Color Effects/Overlay | IE.RichFX.Overlay | After Post Process |
| Artistic/Pencil Sketch | IE.RichFX.PencilSketch | After Post Process |
| Others/Pixelate | IE.RichFX.Pixelate | After Post Process |
| Artistic/Posterize | IE.RichFX.Posterize | After Post Process |
| Screen Distortions/RGB Distortion | IE.RichFX.RGBDistortion | After Post Process |
| Screen Distortions/RGB Split | IE.RichFX.RGBSplit | After Post Process |
| Blurs/Radial Blur | IE.RichFX.RadialBlur | After Post Process |
| Artistic/Rainbow Flow | IE.RichFX.RainbowFlow | After Post Process |
| Color Effects/Recolor | IE.RichFX.Recolor | After Post Process |
| Screen Distortions/Scanlines | IE.RichFX.Scanlines | After Post Process |
| Screen Distortions/ScreenFuzz | IE.RichFX.ScreenFuzz | After Post Process |
| Screen Distortions/Screen Glitch | IE.RichFX.ScreenGlitch | After Post Process |
| Others/Sharpen | IE.RichFX.Sharpen | After Post Process |
| Screen Distortions/Simple Frosted Glass | IE.RichFX.SimpleFrostedGlass | After Post Process |
| Blurs/Simple Gaussian Blur | IE.RichFX.SimpleGaussianBlur | After Post Process |
| Edge Effects/Simple Outline | IE.RichFX.SimpleOutline | After Post Process |
| Artistic/Sketch Motion | IE.RichFX.SketchMotion | After Post Process |
| Screen Distortions/Slice | IE.RichFX.Slice | After Post Process |
| Screen Distortions/Texture Distortion | IE.RichFX.TextureDistortion | After Post Process |
| Screen Distortions/Underwater | IE.RichFX.Underwater | After Post Process |
| Screen Distortions/Wobble | IE.RichFX.Wobble | After Post Process |
| Others/Zoom | IE.RichFX.Zoom | After Post Process |
Activation notes
A parameter override checkbox allows a value to influence the Volume stack. The effect must also satisfy its own activation conditions. These examples come from the component source:
| Effect | Required settings |
|---|---|
| Scanlines | Intensity and Count above zero. |
| Texture Distortion | Intensity and Speed above zero; assign a Distortion Texture for the shader to sample. |
| Wobble | Frequency above zero. Amplitude controls the visible displacement. |
| Recolor | Edge Color alpha above zero or Fill Opacity above zero. |
| Slice | Displacement different from zero. |
| Glitch | At least one of Block, Drift, Jitter, Jump, or Shake above zero. |
| CGA Filter, Letterbox, Low Light Camera, Nightvision | Enable the effect’s own Enabled parameter as well as its override checkbox. |
All components also need their shader material to be available. Check the Unity Console if an effect remains invisible after setup.